

ExploitĮxploit is a returning mechanic that hasn’t been seen in a Standard-legal set since Dragons of Tarkir. Azorius is definitely more aggressive in Crimson Vow than it was in Midnight Hunt and generally wants to tempo your opponents out with flyers, auras, and bounce/removal spells. This is Azorius’ ( ) primary mechanic in draft and doesn’t appear in other colors.Īuras are an inherently proactive card type, so most disturb creatures have an aggressive lean to them. Disturbĭisturb is another returning mechanic from Midnight Hunt, but this time with a twist creatures now return as auras instead of spirit creatures. This is Gruul’s core mechanic in Crimson Vow draft, and I’ll examine it in greater detail when I talk about the Gruul Werewolves archetype.
MAGIC QUICK DRAFT UPGRADE
The basic gameplay of daybound/nightbound is that the daybound side of cards is average at best, while the nightbound side almost always offers a significant upgrade to the creature’s power level. It’s exclusive to werewolf creatures and only appears in Gruul ( ) while Midnight Hunt had a few exceptions like Suspicious Stowaway, Brutal Cathar, and Curse of Leeches.ĭaybound/nightbound is a global effect that’s tracked for the rest of the game as soon as a card with the mechanic enters the battlefield. This is a returning mechanic from Midnight Hunt that appears on a smaller variety of cards in this set. They can also be of use in mana-light draws since digging for extra land early can be a lifesaver.īlood tokens primarily appear in Rakdos ( ) and are almost always created by vampires or as a bonus in addition to a “normal” Limited effect like Act of Treason, Painful Lesson, or Fiery Cannonade ( Bloody Betrayal, Pointed Discussion, and Vampires’ Vengeance respectively). Bloodīlood tokens are the core mana-smoothing mechanic of the set and are particularly useful in longer games to pitch excess lands. Cleave just adds a bit of power and flexibility to a variety of utility/removal spells and is by no means a “build around” mechanic.
MAGIC QUICK DRAFT PLUS
It can be a bit confusing at first so just remember: each card with cleave is effectively 2 cards.Īlchemist’s Retrieval is basically Rescue plus Disperse stapled together. CleaveĬleave acts as a mana sink or alternate cost for a diverse set of non-creature spells spread across all colors and primarily at higher rarities. Cards like Apprentice Sharpshooter and Gryff Rider play a bit better since their base stat lines are somewhat acceptable compared to Parish-Blade. A Parish-Blade Trainee on the play with a good follow up can attack as a 2-mana 3/4 on turn 5 or end up stuck as an embarrassing 2-mana 1/2 if your other creatures can’t help it out. Haste creatures like Daybreak Combatant and Markov Waltzer also play well with training.īut in practice, training can also be somewhat high variance. Training is an aggressive mechanic that plays best with low-curve, high-creature-density decks aided by pump spells and equipment. Training appears exclusively in Selesnya ( ) and only on humans.
